﻿// Decompiled with JetBrains decompiler
// Type: Netick.Unity.SwitchedToScene
// Assembly: Netick.Unity, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E128C7FD-39ED-4452-86AC-6EC748457030
// Assembly location: D:\WorkSpaceDemo\UPM\NetickForUnity\Netick\Runtime\Netick.Unity.dll
// XML documentation location: D:\WorkSpaceDemo\UPM\NetickForUnity\Netick\Runtime\Netick.Unity.xml

#nullable disable
namespace Netick.Unity;

internal struct SwitchedToScene
{
  public int BuildIndex;
  public int Counter;
  public string Name;
  public bool IsValid;

  public static SwitchedToScene Invalid
  {
    get => new SwitchedToScene() { IsValid = false };
  }
}
